So why even look at Indigo? Well, for one thing there’s the quality of the images. Obviously there are already some really great engines out there like VRay (my main workhorse) Brazil, Mental Ray, Maxwell Render and of course one of the mainstay long time studio favorites: Renderman. As such it’s always going to be dependent on software that exports files in a format it can read in order to generate an image. It is always a good idea to be flexible with the images you can generate and having an alternative renderer, and a great one too, is a good addition to the toolbox of any visualization artist. But everything that spans all mainstream platforms and plugs into the general 3D software packages has my immediate interest. Hadn’t it been for my colleagues at VizWorld I would not have heard from this nice little gem of a renderer. Fantastic rendering engine to drive mainstream software
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